The Nature of Users


Overview

To frame our discussion, consider:

What does a software developer need to know about humans and how might that influence system development?

How does the nature of the task influence design choices?

How can we best think about HCI as a discipline?


OUTLINE


User Characteristics


Information Processing Model
Information Processing Model of Humans

The Senses

SENSE
DETECTION THRESHOLD
SMALLEST DETECTABLE THRESHOLDLARGEST PRACTICAL (TOLERABLE)
SightCandle Flame seen at 30 miles on a dark clear night
10-6 mL

104 mL
HearingTick of a watch under quiet conditions at 20 feet
2x10-4 dynes/cm2

103 dynes/cm2
TasteTeaspoon of sugar in 2 gallons of water
SmellDrop of perfume diffused into the entire volume of a three-room apartmentVery sensitive to some substances
(4x10-7 molar quinine sulfate)
Unknown
TouchWing of a bee falling on your cheek from a distance of 1 centimeterPressure
.05 to 1.1 erg
Unknown

Memory

Intellectual Activity


Motivation

Knowledge Types

Users

NovicesNo syntactic knowledge of the system and little semantic knowledge of the application or computer use in general
Intermittent UsersReasonable semantic knowledge of the application, but relative low recall of syntactic information necessary to use system
Frequent UsersGood semantic and syntactic knowledge

Task Types

Communication Activities that enable information to be transferred from client to server (producer/consumer).
DialogueActivities that enable the user to direct and control interaction with the computer-based system.
CognitiveActivities that are performed once information has been obtained. User oriented activities related to the functions of the system.
ControlActivities that allow the user to control information and cognition and order the process through which other tasks occur.

Users at Work

Normal Model

HCI as a Discipline

HCI as a Discipline

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Go To [311 Course Outline] [CIS Department Page]


References

Bailey (1989) Human Performance Engineering (2nd Ed.). Prentice Hall, p. 53-54

Preece, J., Y. Rogers, H. Sharp, & D. Benyon (1994) Human-Computer Interaction. Reading, MA: Addison-Wesley.